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Editorial: What Killed the Arcade? 
A visit to my local mall's excuse of an arcade this week
got me thinking about what actually killed the arcades. To give you some
perspective: our local mall's arcade was never much of a "destination," but
after a recent relocation in the mall it's become a pathetic shadow of
what an arcade should be: two DDR machines, three or four shooting games,
a pinball machine, and an air hockey table.
That's it. No other games, but an awful lot of empty
nothing. It's a wonder it's even open — I've never seen any kids
in there, and my kids and I are almost always the only people in the place
when I visit.
I've
always wondered what was the true cause of the demise of arcade gaming,
and I've got a few "prime suspects" in mind:
- The Home Console
- Online Gaming
- Fighters
- The "Continue" Option
Home Consoles obviously brought electronic
gaming into your home, removing some of the need of having separate gaming
machines and a central location to share them. With a console you could
suddenly play a large number of games from the comfort of your living room.
You could play with friends, although the joy of competing against a skilled
stranger for a high score was gone, as was the bragging rights of having
your initials on a high score table for all to see.
Online gaming brought back the social
aspect of arcade gaming, once again in convenient "at home" form:
you could compete with skilled opponents from all over the country (or
world!). This took away one of the arcade's last advantages, although it
didn't completely remove the thrill of face-to-face competition against
another human being.
"Fighter"-style games may
be a controversial choice as an "arcade killer", but I remember
well the influx of fighting games and the damage they did to the arcade
ecosystem. Fighters, when they were introduced, were enormously popular.
So much so, in fact, that nearly ever other type of game vanished from
the arcades as operators rushed to cash in on the frenzy. I can still remember
visiting an arcade looking for a good shooter to play, and finding nothing
but rows of Mortal Kombat-style machines. This drove out everyone but the
hard-core fighter fans, and I don't think the arcades ever really recovered.
The "Continue" option deserves
a special place in arcade gaming hell, simply because it took the skill
out of beating a game. When you can finish a game just by pushing in more
quarters, reaching the end is no longer a test of skill but rather a testament
to how much spare change you had on hand. Once you've pumped in enough
quarters to reach the end of a game, what's the point of going back and
playing it again? You've beaten it, seen all there is to see. The continue
option was a short-term windfall for operators, but in the end it ruined
the replayability of games and any sense of accomplishment for the player.

So, which of these killed the arcade? Like the "grassy
knoll conspiracies", there may never be a clear and obvious single
killer. It's probably a combination of the above factors, plus some I haven't
even considered.
The
bottom line, unfortunately, is still the same: the arcades are dead, and
I don't think they're ever coming back. The best that we can do is to preserve
some of that magic in our own homes, keeping alive the memory of the days
of a crowded, blinking, noisy magic land known as the neighborhood arcade.
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