"Videogames: In
The Beginning"
By Ralph H. Baer
The Inventor of Home Videogames
A Second Look
By J.W. Krych
We take much for granted in our technological era. What was once expensive
and for the well-to-do is now in the hands of children. Computers that
would have been the equivalent of supercomputers and cost millions, now
sit on our laps and instead of being used to track sub-atomic particles
are used to play the latest version of whatever-game-is-most-popular-now.
Or, being used to play ever-accurate simulations of older arcade games!
As Moore 's Law continues on, technology and technological progress marches
forward. It's hard to imagine what life was like before so many of our
modern gadgets were available: cell phones, personal computers, and of
course, videogames.
But, one thing that doesn't change is human nature. And, people still
do things since the Creation. Only, the technology changes. But despite
that, some books have been written that are as timely today as when the
day they were published.
One book that comes to mind is Tracey Kidder's book "The
Soul of a New Machine." Mr. Kidder went underground to write
the actual trials and tribulations of a computer design team at Data
General. The book, published in 1980, is still referenced in college
textbooks on project management and software engineering. No punches
are pulled, everything that was written actually happened and nothing
was embellished. I have one of the first editions, in hardback, and
the newest include "where
are they now" additions.
Ralph H. Baer's book "Videogames: In
The Beginning" is
another.
I believe that despite the limted printing of the First Edition, this
book will find its way into classrooms or courses. The trials and tribulations
that Mr. Baer, and his associates, had to endure are an example of perseverance,
skill, luck, and old-fashioned hard work. People today, ad tomorrow, can
learn from his book.
If Mr. Baer had only developed his '480 patent, he would still be remembered
for his pioneering work.
But, he's done much more. So much more.
He holds about fifty U.S. patents. I counted 23 alone related to videogames
that he listed in Apendix 5, page 197, of his book. And, he also holds
over one hundred patents worldwide. His inventiveness is a testament to
his curiosity, his intelect, and his perseverance-especially when confronted
by nay-sayers.
Some background information on Mr. Baer. He was born in 1922 in Germany,
and came to the United States in 1938. He even served during World War
II. It was because of his service in the U.S. Army, and the G.I. Bill of
Rights, that in 1948 he graduated with a B.S. in Television Engineering.
For well over fifty years, he's been involved with electronics and electronics
design.
This book, Videogames: In The Beginning, deals
with the early years of when everything was new, and he and his associates
were the pioneers.
A disclaimer here. There are basically three types of people who will
enjoy reading this book. They are: techs and engineers, videogame historians,
and legal types looking into the patent law field. The casual gamer may enjoy
this book if they find videogame history and human behavior/interaction
worthy to be studied. Otherwise, there is quite a bit in this book that
they may find un-interesting or difficult to understand at all.
The book can be divided into several parts. The Background, which details
his education, some legal matters and his views, and a couple of other
game pioneers is the first.
The second part, and most interesting to me, deals
with the "Eureka
Moment" when the concept of videogames was born and all of the work
that had to be done to bring that dream to reality. It also included the
very human part of innovation and design, including the resistance met
when trying to interest others in a new technology. At times, it was like
reading a real-life version of Dilbert!
I would also include the years after the release
of the Odyssey as the second part. One can get a sense of frustration
from Mr. Baer as he trys to convince one upper management to the next
on the validity of his ideas. A great "what if" can be said
for the fact that Magnavox had to be pushed hard to continue on with
improved videogame technology. It's as if 350,000 sales of a totally
new entertainment medium were not enough to convince them to continue
on. And, at times it was one step forward and two back as other companies
licensed the technolgy and went forward while Magnavox kept working with
the original designs.
It's the stories of what they had to go through
to get Coleco to pass FCC requirements, the products that never came
to the light of day such as "Monday Night Football" and
their, Sanders Associates, arcade games based on very sophisticated physics
simulations; using circuits developed years before.Or, the funny story
of how they worked with Centronics and got stopped by the Mafia!
But through it all and despite the many lawsuits that Mr Baer, with Sanders
Associates and Magnavox, had to endure-he never gave up designing and inventing.
It's the lawsuits and their stories that can make you discouraged, but
once you see how he kept on going, now that is encouraging!
He also lists his work on interactive video for training and simulation
with the U.S. military. While Mr. Baer's videogame inventions have influenced
millions, his military work has also influenced me everytime I go to Camp
Perry for Range Fire.
If I mig ht add one item to this without giving away too much, remember
that the early pioneering work was accomplished through analog
and discrete technology! No integrated circuits or microprocessors
were used!
Finally, the third part of his book has eight appendices that deal with
everything from Simon to his designs. For the techie, schematics
are also included, and made available through a companion CD that can be
ordered separately. So not only do you get a history lesson in this book-you
get to recreate it on your own!
You'll also find chronologies, videogame patents and their descriptions,
many notes, and Mr. Baer's firsts and many designs.
In summary, Videogames: In The Beginning, is not just a book
on videogames and their beginnings, but a very human story of how one man,
Mr. Ralph H. Baer, had an idea one day and saw fit to bring that idea to
reality.
In the entire book, I only have one disagreement with Mr. Baer, and it's
mostly based on a worldview difference. On page 4 he mentions how genes
are involved with his inventiveness. I'll politely disagree and say unashamedly
that Mr. Baer was incredibly blessed by his Creator with a gift of creativity
and the gift to invent. It's obvious that he chose to use those gifts in
an enduring way and millions have been blessed because of it.
About the Author:
James "Jim" W. Krych was born on August
5th, 1969 . He currently resides in North Olmsted with his wife Lori.
James has a six-year old son, Treyton, and he and Lori are expecting
their firstborn sometime around March 19th, 2006 ! James recieved his
Bachelor's Degree in IT w/Programming from AIU Online, graduating Suma
Cum Laude. He was also recently inducted into the National Dean's List. His
education also includes technical diplomas from the Cleveland Institute
of Electronics and Education Direct, and numerous computer-based-training
course from Skillsoft. He is currently completing his Masters Degree
in IT, Internet and Network Security. He has 17 years of military service
including active duty stints with both the U.S. Coast Guard and Ohio
Army National Guard and he is curently a member of B Co 112th Engineers.
He enjoys running, swimming, reading, retrogaming, and using "old" computers.
His wife Lori is an aspiring children's writer.
Buy
an autographed copy of In The Beginning!
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