Review by Kevin Steele
May, 2004
If there ever was an arcade game that screamed for a
3D-remake, Marble Madness has to be it. That time has come with the arrival
of Hamster Ball by Raptisoft, a modern take on Marble Madness
that both honors its arcade inspiration and also builds and improves on
it. The result is a slick, arcade-ready game that really does provide Marble
Madness-style gameplay that is “exactly
the same, only totally different.”
Um…A Hamster?
Okay, so playing a hamster isn’t exactly
the most empowering role model, but honestly, what better character for
a ball-based game? Besides, it beats being a marble. The rodent theme
is played out in the rakings for each level, where you can rank anywhere
from Hamster Pellet, to Guinea Pig, to Church Mouse.
Like Marble Madness, you mission is simple: race through
the different levels (12 in all), avoiding obstacles and reaching the end
of the course before time runs out. Sounds easier than it is.
Okay, so I'm an OwlBurger...is that good or bad?
Hamster Ball supports a number
of different controls, including keyboard, mouse, trackball, and gamepads.
All of the controls are active, meaning that you can switch between them
during gameplay, or even combine them (such as using the mouse and keyboard
at the same time for extra control).
Excellent Obstacles
Hamster Ball has an amazing variety of obstacles and
foes, ranging from catapults, mouse traps, angry hammers, tar pits, and
much more. There is almost always some unique gadet or challenge facing
you as you scramble around the course.
One hamster in plastic...to go!
The
infamous Steely is back, reincarnated as an aggressive 8-ball, and there
are lots of new enemies to either avoid or beat. Many of the obstacles
are direct descendants of the obstacles in Marble Madness, but there are
also plenty of new obstacles to face as well. Don't even get me started
about the buzz saws which saw off parts of the course (and you as well
if you don't get out of the way!)
Here comes Mr. Saw...
Now That’s 3D
Like I mentioned in the introduction to this review, this is one game
where adding true 3D graphics really works well. The graphics are smooth
and cartoon-realistic (if there is such a phrase!). The camera zooms along
with your ball, chasing along as you roll, bounce, and fly from one spot
on the playfield to the next.
Now that's a real pick-me up!
Hamster Ball requires a graphic card that is DirectX 8 compatible, and
it certainly does seem to use the 3D features of your video card to the
fullest: performance was excellent, with not a dip in frame rate, even
during action-packed moments.
The screen resolution is adjustable, as is the color depth and whether
the game plays full-screen or not. No matter what graphic options you choose,
odds are the gameplay will be as smooth as silk.
The Way of the Weasel
Hamster Ball offers more than just one way to play the
game: standard Tournament mode, “Time Trials,” and “Mirror
Tournament.”
The standard Tournament mode is similar to Marble Madness,
where you start at the first course and work your way to the end of the
game once course at a time, trying to keep enough time at the end of each
course to complete the next.
A unique feature of the tournament mode is the “Rollback” feature.
If you lose a game, you can “rollback” the last course and
start it over. This allows you a second chance to complete a course, but
at the price of resetting your score to zero and disqualifying your score
from any high scores.
As you progress through the tournament mode you unlock
levels, which can then be accessed in the Time Trials mode.
You can choose any Time Trial course you've completed in Tournament Mode
Time Trials is a unique race mode, allowing you to pick
any of the levels you’ve unlocked (by completing them in normal Tournament
mode) and racing them.
You’re competing to beat your own personal best
time, the Bronze, Silver, and Gold times for that board, or the “Weasel” time,
which is the best time when every sneaky cheat and shortcut is used on
a board.
Did you beat the Weasel's Time?
At the end of the race, you can earn a medal or even
the coveted Golden Weasel commemorative figurine, depending on your time.
If you decide to race the same course a second time,
things get really interesting. A “ghost image” of your first
run is displayed, overlaid on your current run. In essence, you can see
exactly what happened during the first run as you try and complete the
second run, and “race yourself” to the finish line.
I've got to catch up to myself! (The ghost image in Time Trials)
This is a very unique and, frankly, addictive feature – there’s
nothing like watching your first run ball fly off the edge of the board
as you carefully guide your second run ball past the same problem area.
Once you’ve completed the entire tournament (all
12 boards) on either the normal or “frenzied” difficulty levels,
the “Mirror Tournament” is unlocked. This is the same twelve
courses, only they’ve been “flipped” left to right. Every
move you’ve learned will have to be reversed if you’re going
to manage to complete this mirror world.
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