Hyperspace Invader
Developer:
URSE Games
Publisher: Alawar Entertainment
Review by Ron Brown, Jr. November 2005
Overview
As Hyperspace Invader begins, familiar-looking scrolling text
fills you in on the story as it vanishes into infinity:
“A terrible war between mankind and a hostile
alien race has been raging for centuries, yet the conflict is no closer
to being resolved than when it began. Worse, the humans have suffered
one stunning military defeat after another. Their army was smashed! Their
cities were razed to the ground!
The survivors retreated into hyperspace in the hope of finding refuge,
but the aliens followed them and continued their devastating assault. Only
one human base and a single fighter craft created using advanced terrestrial
and stolen alien technologies remain.
The AVENGER-29, as the new fighter is called, has
brought hope of deliverance to the humans. The tide of war can only be
changed, however, if their best pilot navigates the craft. That would
be you…”

Humans vs. Aliens: Check
Lone Pilot: Check
Alien Technology: Check
A few colorful ships float past the camera at the
beginning of what appears to be a dramatic introductory cutscene – instead,
it fades to black and the main menu appears.
Unfortunately, the intro illustrates my problems with
this game: Hyperspace Invader is just another run-of-the-mill space shooter
that lacks polish and excitement.
Gameplay
Typically, if you’ve played one shooter, you’ve
played them all, and this is certainly the case with Hyperspace Invader. Enemies
come from one side, you come from the other, and you both come out with
lasers blazing.

Collect power ups, shoot things...
Your fighter can pick up power-ups along the way,
which may increase your main weapon’s firepower, supply your fighter with a cache of missiles,
or replenish your ship’s shields. When your fighter picks up
a new main weapon or missiles, you may switch between them by pressing
the appropriate key. This is a nice feature, as you can stockpile
your powerful missiles and save them for stronger opponents, or select
the appropriate main weapon for different situations.
Other temporary enhancements range from Quad Damage
to Invisibility, to the age-old Extra Life. The majority of bonuses dropped by enemies
seem to be bonuses points, represented by giant gold numbers mysteriously
floating in space. Actually seeing the points that you’re picking
up rather than some other icon tends to jar you out of any possible immersion
you may have been experiencing.
Though you start the game with merely the AVENGER-29,
other ships are unlocked as you progress through the game. These
new ships provide increased firepower, stronger shields, and faster regeneration
abilities.

Unlock more powerful fighters
Each of the game’s six missions have 5 separate levels, the fifth
level being a Boss battle. I was surprised at how quickly the first
four stages of a mission seem to end; suddenly your ship just blasts off
into the distance with little fanfare. It seems very abrupt, and
there game doesn’t provide much of an explanation story-wise.
One nice feature of Hyperspace Invader is the ability
to alter the view of the camera. Pressing the ‘C’ key
on the keyboard will cycle between three behind-the-ship angles and a
classic side-scrolling perspective (my personal favorite).
The playfield seems to stretch a bit further than
can be seen on even the widest camera angle, and as such, some enemy
fire seems to come from out of nowhere. Luckily, this goes both
ways, and at times you will find yourself destroying enemies that have
yet to appear on the screen.
Graphics and Sound
I have to be honest; I was not impressed in any
way by the sound or music in this game. The music in the main menu started to grate on my
nerves after a while, and the in-game music is quite dull and flat. The
sound effects are very generic and give the game a muted feeling.
To me, one of the strengths of the space shooter
genre in the past was the audio. There was nothing more satisfying
than hearing the sounds of your weapons blowing your enemies back to
wherever-it-was they came from. The music of shooters of the past was
always upbeat and exciting; Hyperspace Invader’s music is on the
complete opposite end of the spectrum.

Insert big "BOOM" here. . .
The game has adequate 3D graphics, however the
color palette seems a bit too uniform – it could certainly use a bit more eye candy. Explosions
are handled well and laser effects are bright, but the real issue is that
there just isn’t enough contrast between the action and the background.
Each level seems to take place outside of a giant
space station filled with platforms and long decks, which tend to be
a bit distracting. Also,
the sector of space that Hyperspace Invader takes place in is apparently
flooded with bright gases that completely mask the blackness of space. The
result is that each level seems to take on one generic hue, and everything
blends into everything else. The colors are pleasing, yet for a shooter,
things really need to POP off of the screen.
Hyperspace Invader can run from 640x480 up to 1600x1200
(the default resolution is 1280x768), texture quality remains the same
at the higher resolutions, just with less aliasing. Knowing that the game supports these resolutions
is one thing, figuring out how to change the resolution is another. After
reading through the aptly named “readme” file, I discovered
that in order to change the game’s resolution, you must browse to
the installation directory (“C:\Program Files\Alawar\Hyperspace Invader” in
my case), and run the program “StartUp.exe”.
Being able to change the resolution from an in-game
menu would have been appreciated, but even in the least, this shortcut
should have absolutely been placed in the start menu under “Change Resolution” or
another appropriate title along with the three or four other shortcuts
back to Alawar’s website.
Controls
Hyperspace Invader can be controlled by keyboard,
mouse, or joystick, under two different control schemes, Arcade or Simulator
Mode. Arcade
mode feels more like standard shooter controls, where your fighter can
stop on a dime and change directions instantly. Simulator mode
seems to be tailored for analog controls, such a flightstick or analog
gamepad, as your fighter’s movement seems to have a bit more inertia – rather
than just moving in a certain direction, you accelerate or decelerate. It
feels almost “floaty”, for lack of a better term.

Remap the game controls
I really cannot recommend playing this game with
the keyboard, under either setup. In arcade mode, the controls are a bit too sensitive, yet
not responsive enough in simulator mode. This could just be a matter
of personal preference, but in this reviewer’s opinion, they should
be avoided.
After a few sessions with each control setup, it
feels as if the game was designed to be played with the mouse controls. In the standard
view in Arcade Mode, using the mouse makes dodging enemy fire a breeze;
in fact, it’s almost too easy.
What really pulls this game together, in my opinion,
is using an analog joystick. The controls seemed to be much tighter, and had the most
realistic feel – as realistic as a starfighter banking back and forth
in space can be, anyway.
One puzzling issue involved reconfiguring the joystick
controls. Initially,
the joystick’s Primary Weapon is set to Button 1, and the Secondary
Weapon is set to Button 4. Buttons 2 and 3 are strangely not initialized
to anything; to swap weapons, you must use the keyboard.
The Readme file states that the joystick controls
can be configured in the game menu. Although reconfiguring the joystick buttons seemed
to work in the menu, my settings remained unchanged when I returned to
the game. This seems to be a major oversight and needs to be addressed
immediately.
Extras
One of the interesting extras URSE has included
in Hyperspace Invader is the ability to view their gallery of 3D models. Aside from inspecting
their artwork, the gallery can be used to gather a bit of information
about ships and weapons available to the player, as well as the stats
on the enemies you’ll face.
The game also features a high score table with
the ability to post your scores to the developer’s website. You
are given the option after entering your name, however, doing so minimizes
the game and brings up your default web browser.
Arcade Cabinet Issues
For those who may be interested in playing Hyperspace
Invader on their home arcade cabinets, I can’t say that the game
would be a good fit. The game should certainly be playable on most
cabinet setups, as the menu may be navigated with the keyboard and spacebar. However, unless your control panel has an analog stick, playing the game with
the keyboard controls might be frustrating.
One other cabinet-related issue is the high-score
table; to enter your name on the list, you must use a keyboard. This
is a minor issue, as you can leave the name blank, but where’s
the fun in that?
Conclusion
Although on paper, this game seems like it has
a lot of potential, I must admit I came away a bit disappointed. All
of the individual ingredients for a great game seem to be there, but
they just don’t
add up. Though
certainly fun at times, Hyperspace Invader ends up as yet another space
shooter. Those looking for a game with a bit more spit and polish
might want to pass on this one, especially considering the other games
available for the same $19.95.
Good
- Tons of Weapons
- Plenty of Unlockables
- 3D Graphics with adjustable resolution
Bad
- Bland Graphics and Sound
- Poor Keyboard Controls
- Rough and Unpolished
Hyperspace
Invaders Home Page
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