
by Mountain
King Studios
Review by Ron Brown, Jr.
October 25th, 2005
From the website: Juno Remix is a 3D shooter in the style of Tempest and
Gyruss with modern 3D graphics. Set inside the cyberspace of a huge and
powerful computer called Juno, the player must defend the machine from
a program designed to destroy the system. Six levels or constructs must
be saved by destroying 30 waves of the attacking bugs.
Requirements: 400mhz cpu, Windows
95, 98, ME, 2000, XP : DirectX 8, 128 megs ram
Overview
With a familiar control scheme and plenty of action, Juno Nemesis
Remix is a “tunnel shooter” in the spirit of the arcade classics
Tempest and Gyruss. Full 3D graphics, a techno soundtrack, and plenty
of powerups and bonuses would make this game a fantastic addition to
anyone’s arcade cabinet, if it weren’t for one seemingly
minor flaw.

Juno Nemesis Remix: Long Name, Fun Game
Note: For brevity’s sake, Juno Nemesis Remix will be simply referred
to as “Juno” throughout the rest of this review.
Gameplay
For those unfamiliar with the tunnel shooter style of
gameplay, the concept is fairly similar to standard top-down or side-scrolling
shooters, however the player’s ship is facing down a long 3D tunnel.
Opponents are at the far side of the tunnel, and fire/move/fly/crawl towards
the player’s
ship. The object is simple: blast them before they blast you. Juno’s
levels are fairly standard shooter faire — the player must face
five waves of enemies, and then defeat a “boss” at the
end of each of the game’s six levels.
One interesting way that Juno improves on the typical shooter formula
is the ship’s shield system. Your shields will protect you from enemy
fire, though colliding with enemies is certain destruction. Holding down
the FIRE button will result in the ship’s weapons blasting away in
rapid-fire mode, easily destroying anything in the ship’s path. However,
each shot from the ship’s weapons systems drain its shields, leaving
the ship vulnerable. This adds a nice dynamic to the typical strategy of
pounding on the fire button as quickly as possible.
When you destroy enemies, they will often drop a “crystal” that,
when collected, will cause a powerup to enter the playfield (this seems
to happen about 50% of the time).

Catch Crystals to Release Powerups
Powerups may increase your ship’s
firepower, or restore your shields. Given the frequency the appearance
of crystals, powering up your ship is not difficult at all. When your ship’s
firepower reaches a maximum level, any subsequent firepower upgrades
will trigger an OVERLOAD attack, which sends powerful blasts down the
tunnel, destroying any enemies in its path.

One of many powerups in the games
The gameplay is simple enough to make Juno easy to pick up. The difficulty
level seemed to be slightly on the easy side – after a few sessions,
any gamer, new- or old-school, should be able to breeze through the game’s
six levels.
To add replay value to the main “quest” — there are 6 unlockable
bonus games and 18 unlockable cheats that may be turned on or off at the
start of a game. Cheats range from “Full Weapons” and “Unlimited
Shields” to “Large Enemies” or “Fireworks Mode”.
These unlockables definitely make playing through the game multiple times
worthwhile.

Unlock new games and cheats as you progress
Graphics and Sound
A light techno soundtrack and colorful futuristic graphics
make Juno fun to watch and listen to, and don’t seem to get in the
way of the action. In particular, the explosion when the player’s
ship is destroyed is certainly effective; it almost makes crashing into
enemies a bit more enjoyable.

Oops...
The volume for music and sound effects can be adjusted separately, however
there are no options for video settings. Aside from a resolution adjustment,
a brightness setting would have been appreciated.
Setup and Controls
Anyone who is familiar with Juno’s spiritual predecessors will feel
right at home with the game’s controls. In fact, the game provides
two separate control schemes tailored to fit your preferred style of
play. “Classic” is
a two-directional control scheme in the style of Tempest – moving
to the “left” will move your ship clockwise around the tunnel,
while moving to the “right” will move your ship counter-clockwise. “Standard” is
a four-directional control scheme in the style of Gyruss – moving
up, down, left, or right will move your ship to that respective side
of the tunnel.
Juno may be configured to use the keyboard, mouse, or joystick/gamepad;
however, the specific controls are not customizable. While I personally
prefer the “Standard” set of controls, I could easily see that
using the “Classic” setup would be a great deal of fun with
a spinner control.

Control setups for keyboard, joystick, and mouse/spinner
For cabinet owners, the good news is that the keyboard configuration is
identical to the default MAME keyboard layout – Arrow Keys, CTRL,
and ALT. ESC will also back out of menus and even exit the game.
The bad news is that the menu system will prevent many (myself included)
from including this game on their arcade cabinets, as the ONLY way to navigate
the menus in this game is to use a mouse! I suppose this isn’t an
issue for those who have a trackball or can easily access a mouse on their
cabinet, but as my cabinet is joystick-only, I was greatly disappointed
to discover this show-stopping flaw. Hopefully this will be corrected in
a later version.
Conclusion
Juno Nemesis Remix is a fun, easy-to-play shooter that
would be a great addition to anyone’s arcade cabinet, or a great
change of pace for PC gamers looking for a shooter game in the classic
style.

Face off against six levels with 30 waves each
Were it not for the crippling menu interface, it would
have been heartily recommended. Sadly, unless your arcade cabinet has
a trackball, you won’t
be able to get past the main menu.
Pros
- Great classic gameplay
- Unlockable Bonus Levels and
Cheats
Cons
- Main Menu interface mouse-only
- Lack of video options
Mountain King Studios
Return to Reviews
|