Starscape, by Moonpod Games
Review by James McGovern
October, 2004
Sinistar meets Starcraft at the Robotech
Café
Grab your gear and tell your Momma you won’t be
home for dinner, Space Cadet. A high-level test mission on the deep space
vessel the Aegis is about to go horribly wrong and you probably won’t
live to tell about it.

As the crew slumbers in cryogenic stasis, the Aegis
and its support craft travel for 5 years into deep space to test the awesome
power of the ship's radical new dimension drive. As the first experiment
begins, an outside force overpowers the dimension drive and the Aegis hurtles
into an alien dimension. Many are lost, you and a few crew members aboard
the Aegis are all that is left to rebuild the drive and find your way home.
One Small Step for Moonpod…
Starscape is the first software offering of the newly
formed indie game company, Moonpod Ltd. Moonpod is the brainchild of three
partners who met while working at another game studio and decided to go
it alone in the game industry.
It is obvious that the folks at Moonpod are old-school
gamers as Starscape contains gameplay elements from many arcade classics
including Asteroids, Sinistar, and Time Pilot. The interesting thing about
Starscape is that it incorporates much more than the arcade space shooters
and is the combination a few different game genres in one package.
Further evidence of the partner’s credentials as “OGs” or “Original
Gamers,” the default name of your character in Starscape is “Jameson.” This
is a reference to the avatar’s default name in a game called “Elite” released
for the Commodore 64 in the early 80’s. To be sure, these folks are
not newbies.

The Classic Game Elite
Crawl, Walk, Spacewalk
At the start of the game, a tutorial will lead you through
various tasks and explain the basics of gameplay as described by other
characters in the game, the surviving crew of the Aegis. Relayed via pop-up
text bubbles next to the various characters, the instructions are well
done and fairly easy to follow, but the text boxes become a bit laborious
after a while. Luckily you can hit enter to display the entire message
so you do not have to wait as it is typed out on the screen.
The tutorial will also take you through the basics
of upgrading your shuttle, building more powerful support craft, upgrading
the Aegis, and the navigation of the alien dimension. You must complete
the tutorial to save a game and you should resist the temptation to skip
the campaign mode for the “Instant Action” option on the
main menu. The tutorial takes about ten minutes and at times feels like
you may have purchased educational software (eek!) as it can get a bit
confusing.

Space Class is in Session
Into the Void
In the real-time gameplay mode, you are the pilot of
the only surviving support craft. Your small and lightly armed cargo shuttle
is all that stands between the Aegis and the inevitable alien hordes. Your mission
is to mine asteroids for precious minerals needed to upgrade your ship
as well as the Aegis in order to rebuild the dimension drive and return
home. It is this portion of Starscape that belies the creator’s
homage to Sinistar and other classics of its ilk. You find your labors
constantly interrupted by alien craft of varying size and strength that
attack you and the Aegis as you try to collect the raw materials needed
to find your way back to earth.

I can't work under these conditions!
In this mode, the well-rendered graphics of the
ships and backgrounds show excellent attention to detail. As you progress
throughout this alien realm, the visuals become quite stunning as you
encounter strange “allies” and
larger enemy craft such as mining ships and other space stations. While
the “pew-pew” sound effects of your blasters seem a bit wimpy
you will not wait long to hear some real firepower. As the game progresses,
you can outfit the Aegis with new defensive weapons that would give any
space admiral bragging rights at the local creature cantina. Let’s
just hope you hear them from the Aegis first.

Get ‘em offa me!
The alien ships become more and more deadly from
tiny swarming craft that look a bit like the flagships from Galaxian
to the “zone bosses” the
first of which spews molten asteroids and dwarfs the precious Aegis. The
larger enemy craft possess frighteningly devastating and unpredictable
weapons that blast, spray, and discharge vile death at every turn. The
crackle and flash of lightning and fire erupt from your adversary’s
space stations and mining vessels with a roar of thunder sure to make you
jump. As with the rest of the visuals in this mode, the attention to detail
on the alien ships and firepower is excellent and serves to draw you further
into this strange and foreboding universe.
Who Let Space Ghost In?
While the real-time mode is depicted in raster graphics with sprite based
action items, the turn-based menu mode you find when navigating the various
zones and upgrading your assets is depicted with flash-like anime visuals.
It is this portion of Starscape that harkens back to Robotech and other
Japanese animated classics like G-Force. The limited movement of the characters
in this mode is no more animated than a Space Ghost cartoon, but to good
effect as the contrast between the real-time mode raster graphics and the
turn-based comic book style really works in this game.

Space Ghost Would Be Jealous
It is in this mode that you will maintain and
upgrade your ships as well as plot your navigational course to various
nodes within the current zone. In order to proceed to the next zones,
you must first defeat the zone boss. During real-time gameplay, you will
discover clues regarding the boss’s
whereabouts and suggestions for defeating these bristling mother ships.
There are portions of the menu system that I found a bit counterintuitive
to use, but once you get the hang of it, gameplay is a breeze.

Much like Starcraft and other strategy games, you initiate research and
development while in the turn-based portion of the game that continues
while you collect more resources and ward off enemy combatants. You must
think ahead about your needs and keep the crew busy in order to maintain
your competitive edge on the persistent foe. Various options are available
such as creating new escort ships of increasing strength and capacity as
well as the ability to upgrade the defenses and functions of the Aegis.
Work Coward! WORK!
One aspect of the game I found to be a bit tedious is the mining of resources.
Frankly, I would rather be fighting off the alien horde than chipping away
in the salt mines. One feature not harvested from Starcraft and its type
that might be in order is the ability to set drones to work mining resources
leaving you to defend them and the Aegis against the extraterrestrial thugs.

Hi ho, hi ho, a mining we will go...
Thankfully, one upgrade path for the Aegis includes
a drill and a mineral scoop that allows the behemoth to assist in your
mineral mining duties. Once you outfit the space station with this ability,
simply double tap the “R” key in order to have the Aegis
follow you to different areas of the node. The Aegis will then drill
and scoop materials in its path making this task less laborious.
Are We There Yet?
Moonpod Ltd. was solicited for a review copy of
Starscape based on its graphic resemblance to the aforementioned arcade
classics such as Sinistar and Asteroids. That said, I was not expecting
to review a game of this depth and length. While Starscape has obvious
roots in its quarter-munching predecessors, it does tend to fall out
of the realm of a pure arcade title. I simply
must mention that this is not the game you want on your arcade cabinet
unless you have a very comfy stool on which to sit. This is a “hunker
down in your lazy-boy with your laptop and prepare to be sucked in type
of game.” Much like Starcraft, this game will make hours pass, beards
grow, and children to go unfed.
Does this mean it earns a poor review? Absolutely
not. In fact, my beard has grown; hours have passed, and well…let’s just be thankful
the wife is around. Starscape may not be a fast-paced arcade space shooter
ready for prime time on your cabinet, but it is a wonderfully engrossing
game in its own right. I tip my hat to the folks at Moonpod, for not only
taking the plunge into entrepreneurship, which is very admirable, but also
for producing Starscape as a first title under the new Moonpod banner.
Starscape is a tremendous achievement that truly serves to illustrate the
awesome combined talent and experience of the folks at Moonpod. From recent
news on their website, a second title called “Battlescape” is
on the way and though it too may fall outside the realm of the arcade,
this reviewer plans to be one of the first in line to scoop it up.
Fast Facts
Product Name: Starscape
Product Web: http://www.moonpod.com/English/about_ss.php
Developer: Moonpod Ltd.
Genre(s): Space Shooter, Arcade, RPG, Strategy
Price: Download version is $24.95.
CD version is $34.95.
Controller Notes: 4 button (weapon 1, weapon 2, gravity
beam, station call and 4 way direction via joystick or keyboard.
Operating System: Windows 95 (with OpenGL update) /
98 / 2000 / XP / ME
Processor: Intel Pentium II - 300MHz or equivalent
Memory: 64Mb minimum memory
HD: 110Mb hard disk space
Video Card / Memory: Hardware accelerator with 16 meg
of onboard memory or better required. Game tested with nVidia TNT2, 3Dfx
voodoo 3 and above, Kyro series, ATI Radeon series, nVidia GeForce series,
SiS305 and above, Trident Blade XP or above.
Drivers: Needs latest OpenGL drivers
Video Resolution: 640x480 or 800x600
Moonpod Games Web Site
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