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Review by James McGovern
September, 2004
Analysis Paralysis
First off, a confession: I have to admit I have had great
difficulty reviewing
Steel Saviour, by SR-71 Software. My initial difficulty was centered
on the fact that I was having a good deal of trouble progressing past
the game’s first level,
much less seeing what lay beyond.
Of course, this was simply because I
almost exclusively refuse to read instructions unless confronted with
insurmountable conditions. Steel Saviour’s more difficult skill levels
afforded just such surroundings.
Upon resetting the difficulty to “low,” and
getting the cheat code from the developer, I began to see a new game.
To be sure, this is not an easy game, even when tuned down the skill level,
I found myself turning towards the cheat code out of frustration and
sheer laziness.
The Lay of the Wasteland
The game is set in a post-apocalyptic wasteland
devoid of water and civilization. The introduction is narrated by one
lost soul who finds himself attempting to eek out an existence in this
harsh and dreary world. This would-be champion tells a tale of Armageddon
brought about by some force or forces from the deep.

Depth Charges! Dive! Dive! Dive!
The ruins of the
ancients dot the landscape leaving only faint and forgotten clues to
the world that once flourished. That is, until our hero finds and repairs
a ship left by the ancients. Once he has trained himself on the craft’s
operation, he descends into the foreboding caverns of an underground
world in search of answers and possibly revenge.
Into the Abyss
Descending into the nether regions of the cavernous deep
you find yourself
assuming the role of the then-narrator and now heroic pilot of the repaired
ancient vessel as the Steel Saviour. Also available is a co-op 2 player
mode that, if you can find a partner, would be to your advantage considering
the difficulty of wading through the horde of enemies. Your craft is a
Robotech-like vehicle that looks a bit like a colorful Veritech fighter
in its Guardian configuration. The watery landscape around you is a cross
between the H.R. Geiger world of Aliens and the ultra deep scenery of movies
like The Abyss.

I found it refreshing that
unlike most side-scrollers the playfield is larger in many areas than
is the screen. This means that in many regions you can actually go up or
down pushing your view further in that direction thus revealing new vistas,
enemies, or rewards. The world in which you choose to descend affords
excellent, if not disconcerting, visuals with a high creep factor. The
soundtrack that plays as you navigate this world is suitably gloomy and
ominous.
All Creatures Great and Weird
You are “greeted” by a cornucopia of ever
more bizarre and deadly foes that may make you question the sanity of the
game’s
developers. At first there are decidedly phallic looking winged creatures
of various sizes and shapes that float little green nodules at your ship
as you weave your way through your frightening surroundings. For a while
I thought the nodules were some sort of power-ups, which might further
explain my frustrations in reviewing the game.

Did you order the crab?
When your avatar ascends to the second level, it becomes
apparent that there are many more peculiar and downright eerie opponents
in this offering. I happen to find spiders and other long-legged exoskeleton
bearing critters to be quite disturbing. I am not at all ashamed to admit
that when it comes to terminating these beasts in my household, it is my
better half that wields the shoe sending them to the big, dark, and damp
corner in the sky.
That said, this might be the wrong game for yours truly.
There is at least one such crawling monster in SR-71’s seascape
that honestly sent a chill up my spine. This unnerving denizen has
many friends that are as diverse as they are alarming. There are seemingly
gentle, but truly deadly phosphorescent jellyfish and roaring mutant
crabs that leap from the lower reaches in persistent attempts to crush
your craft. You will encounter lurking anglers just beneath the surface
that spit balls of fire and golden orbs falling from the cavernous
ceiling bent on impact and destruction.

To be sure, the game’s
creators are mad, simply mad. Considering the weapons provided, I am
certain they are sadists as well.
A BFG! A BFG! My Kingdom for a BFG!
Ok, so maybe calling
the developers sadists is a bit harsh, but I like LOTS of weapons. The
limited amount of armaments awarded in the game is my only beef with
Steel Saviour. The limited arsenal does provide quality in weaponry if
indeed it lacks quantity of the same.

Kill those...uh...well kill 'em whatever they are!
Your initial weapon is a single-pulse
blaster of marginal effectiveness, but power-ups and new weapons present
themselves relatively quickly. You also begin with a few smart bombs
with more awarded throughout the game. As you progress, you can obtain
three other weapons with limited ammo; a heat-seeking missile launcher,
a triple action firing blaster, and a chain gun of sorts. Each has benefits
depending on the enemy of the moment and you are able to switch between
them using the spacebar.
Just When You Thought it was Safe…
Also of note,
when you lose a life after taking three good hits, the entire screen
jumps out at you in a flash of light while zooming in on your avatar and
the event that sealed your doom. My 4-month-old daughter sits on my lap
while I play and review these games and I can tell you it made her and
me jump the first time it happened!

Steel Saviour elicits many unexpected
reactions due to similarly non-standard effects and visuals. The shifting
playfield and the startling zoom effect upon the avatar’s
demise require the player to focus and rethink what is the norm in
side-scrolling games.
To play this title you will need a reasonably well
equipped PC though by no means a current gaming system. The developers
require at least a 500 MHz CPU and 96 Mb of RAM as well as a 3D video
card with 16Mb or more of memory. The software allows you to remap
controls as desired and has a few settings that allow you to modify the
level of video detail.
Rehab Ready
You may need to check yourself into some
form of treatment when you are through with this title. This is not the
game to play in the wee hours if you are blessed, as am I with fears
of the creepy things that go “click-click” in
the night.

Hint - Those gold orbs are NOT powerups!
Overall, I found this title to be very enjoyable with
stunning visuals, highly effective atmospheric effects, and compelling
game play. I would ask that the developers consider arming the avatar more
extensively in future if they intend to unleash such a horde upon our hero.
At
the very reasonable price of $19.95, Steel Saviour does not disappoint.
If the subsequent worlds are anything like the first two, there is
the distinct possibility of extensive therapy in your future, but this
journey to the center of madness is certain to be tremendously challenging
and exceedingly entertaining.
Steel
Saviour Press Release
SR-71
Web Site
Return to Reviews
[Editor's Note] When approached for
the review of Steel Saviour in Retroblast, SR-71 Software provided us with
a demo copy for review. Generally we try to secure a full version of software
for review as there are often issues that cannot be evaluated with a demo
copy. We received this note from Tom Ebling, a reader who has purchased
the full version and has additional notes regarding the licensing arrangement
that are worth noting as they may influence your decision to purchase
the software.
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Hiya guys,
I just purchased Steel Savior and
wanted to give my feedback on the horrible
copy protection and the fact they don't mention all the "Catches" to
the purchase on their website.
1. After I purchase the product.
I find out the product has to be activated. And is specific to
the computer you install it on.
2. You can only activate
the product 5 times (I have 4 computers at home including my
Mame cabinet.) before they charge you. (this would include future
hardware upgrades on your computers).
Quote in my purchase email
The license you have purchased
is only valid for your computer. In the
event of a license loss, a change in your computer's configuration or if
you wish to install the software on additional computers, you will have
to RENEW your license by providing us with your:
ACTIVATION CODE: **************************
You have the right to acquire 5 RENEWALS
without charge.
I, being a paying customer
feel very restricted in my personal use of their software. For
a 19.95 game, I was sorely tempted to take them up on the 48
hour money back offer. Considering upgrades happen yearly in
some shape or form on all my systems.
The game itself is excellent. I
just wish I had of purchased the game on CD from Europe instead
of ONLINE> My use will be very limited due to the software
restrictions.
I guess the piraters will
get longer lived use out of it than the paying customers. <frown>
I have only made it to the
end of LVL 2 on easy mode. Very rough game. I would have liked
to see some type of meter that told me how much weapon powerup
I had and what the maximum upgrade would be. It was hard for
me to tell if my weapon powerups were degrading with deaths or
not.
Level Design was varied enough
that even with multiple replay attempts at a level , I didnt
get too bored with the replays.
Thanks guys and keep up the
great work on the reviews. I visit your site often and value
your input!!
Tom Ebling
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