Dancing With the Devil
I’m probably going to be reviewing some UltraCade
products eventually.
I suspect that first sentence is pretty shocking to some
of you. Mind-blowing, even, considering my vocal opposition to David Foley’s
actions in the trademarking of the MAME name and logo. How can I even consider
reviewing products from “the enemy” now?
To answer that question, you need to look at the events
around the MAME trademark fiasco, figure out where things stand now, and
consider where we as a community can go from here.
The Coming Storm
The MAME trademark situation has really shaken up the
MAME hobbyist community, and forced a lot of us to really examine the hobby’s “dark
side” more closely. I know I’ve done a lot of thinking about
where I stand. The illegal ROMs at the heart of this controversy are the
800-pound gorilla in the corner of the room that we’ve all been trying
to ignore.
In the beginning it was easy to ignore the fact that
the ROMs used in MAME were illegal. After all, no one was enforcing their
IP rights for these ROMs, and hadn’t in over twenty years in some
cases. The games were considered dead and buried. It was a “victimless” crime:
no one was collecting money on these games, and the companies didn’t
care about them anyway.
Then something happened: thanks in part to the enormous
success of the MAME emulator, a “retrogaming” boom has begun
to take shape in the industry and is rapidly gaining momentum. Companies
have noticed the new interest in these old games, and are now starting
to cash in on their long-dormant IP, releasing compilations of old arcade
games for consoles and even re-releasing some of the games in their original
arcade format.
As the real or perceived value of these old games continues
to increase, so does the motivation for companies to protect their properties.
While MAME is merely an “enabler” for these old ROMs (much
like an MP3 player is an “enabler” for ripped MP3 tracks),
it will still most likely come under fire eventually. The grace period
is over, and it’s time to prepare for the attacks that will come.
Who’s the Bad Guy Here?
The “trademark gambit” pulled off by David
Foley was a sledgehammer blow that got things moving and brought the hobby’s
problems out into the spotlight. Whether or not we agree with his actions,
the ROM and IP violations that have haunted MAME are now front and center:
the gorilla is awake.
I’ve been communicating with Mr. Foley, and I certainly
can see his point of view here: he’s spent hundreds of thousands
of dollars to obtain the licensing rights to game ROMs, IP, and even character
artwork for some of the classic arcade games. Meanwhile, small companies
have been reproducing that same game artwork, copying the ROMs, and selling
it all without paying a dime in licensing fees to anyone.
It’s an unfair fight, and while their strong-arm
tactics may have been distasteful, UltraCade is, ultimately, in the right.
David Foley’s large investment in the legal rights to these games
is being undercut by illegal sales, and now everyone has been made much
more aware of these infractions.
Does my support of Foley’s legal right to protect
his huge investment mean that I’m against the companies that have
grown up around the MAME project, selling cabinets and encoders and joysticks?
Absolutely not. We've all just got to be more aware of the legality of
using someone else’s copyrighted material in our own creations.
The subsequent enforcement of the MAME trademark by the
MAMEdev team has also forced these small companies to scramble once again
to adapt to a now seemingly ever-changing legal landscape. Ads are being
rewritten, infringing artwork removed, and references to MAME reduced or
removed altogether.
The small cottage industry that has grown up around MAME
will adapt, and in the end these new rules, however clumsily implemented,
will help protect and legitimize these products and companies. Let’s
face it: neither the MAMEdev team nor any of these small companies can
survive a legal skirmish: even if they were in the right, the legal fees
alone would destroy them.
The Final Solution
The bottom line is this: for MAME to survive its own
success, it needs legal ROMs. The “gray cloud” of uncertainty
hanging over the MAME project will never go away until there is a legal
way to play the games emulated by MAME. StarROMs currently provides licenses
for a handful of Atari ROMs, but more ROMs are needed if MAME is to appear “legit” in
the eyes of the industry. Right now, it seems that the best hope of additional
legal ROMs is UltraCade’s announced “i-ROMs” service.
It’s a new world for MAME, and there are new rules.
We can all adapt, or watch as legal forces rip apart the project. Are the
new terms a perfect solution? No, there’s certainly room for improvement.
Do we owe the MAMEdev team unquestioned allegiance? Once again, no, but
they certainly deserve our respect and patience as they work through this.
So, is UltraCade the enemy? In the long run, no: they
may even turn out to be our greatest ally, as ironic as that may seen right
now. While I don’t agree with their previous tactics, this whole
situation may have very well been the “kick in the pants” that
MAME needed to safeguard the project and ensure its continued survival
in a lawsuit-happy world.
Retrogaming isn’t dead, it’s just transmogrifying
a bit. In the end, the more legal everything is, the safer it is, and I
hope that MAME will continue to grow and thrive, preserving the arcade
joys of the past.
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